![]() The free spells(Wraiths, Probes) can cycle for lands if need be or just draw cards and ignore not having a land. My deck has one less non blue card that it wants to hard cast game 1 rather than traditional Quadlazer, 3 firestorm vs 4 Pimp. ![]() It was able to play around daze and activate Cephalid land fine. Why do all of you guys still SB Nature's Claim? If Rest and Peace resolves you lose anyway.ġ2 lands in Quadlazer worked fine. Putrid Imp is still viable as long as you win the coin flip, which makes me want to try and salvage it with Lotus Petal more than cutting it but IDK. It's ugly, but I think I'd play 4 City of Brass, 4 Gemstone Mine, 2 Tarnished Citadel and 3 Cephalid Coliseum if I cut Breakthrough because U mana is less important.Īlso there's a fair argument we should just SB Firestorm and Street Wraith for Deathrite c, Dread Return and Nether Shadow are just unnecessary and Duress handles Surgical Extraction and Rest in Peace just fine. And don't forget you need 2 lands to activate Cephalid Coliseum, counter Daze, offset Wasteland and cast Narcomoeba and Golgari Thug. I don't think Gitaxian Probe being a free spell actually offsets the number of lands in your deck because casting blue spells was never the problem, if you want to consistently cast Firestorm and Cabal Therapy then you need gold lands. Saying 12 lands in Quadlazer worked fine is like saying Impulse worked fine in Keeper, the reason that deck got away with its mana base was because we used to be able to win games without casting spells in a format pre-Deathrite Shaman and even then we had to SB 3 lands in order to SB out Lion's Eye Diamond vs Tormod's Crypt.
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